AMD PowerPlay

AMD PowerPlay
      Design firmAdvanced Micro Devices
      TypeDynamic frequency scaling

      AMD PowerPlay is the brand name for a set of technologies for the reduction of the energy consumption implemented in several of AMD's graphics processing units and APUs supported by their proprietary graphics device driver "Catalyst". AMD PowerPlay is also implemented into ATI/AMD chipsets which integrated graphics and into AMD's Imageon handheld chipset, that was sold to Qualcomm in 2008.

      Besides the desirable goal to reduce energy consumption, AMD PowerPlay helps to lower the noise levels created by the cooling in desktop computers and extend battery life in mobile devices. AMD PowerPlay has been succeeded by AMD PowerTune.[1]

      History

      The technology was first implemented in Mobility Radeon products for notebooks, to provide a set of features to lower the power consumption of the laptop computer. The technology consists of several technologies; examples include dynamic clock adjustments when the notebook is not plugged into a power socket and allowing different backlight brightness levels of the notebook LCD monitor. The technology was updated with the release of each generation of mobile GPUs. The latest release is ATI PowerPlay 7.0.[2]

      Since the release of Radeon HD 3000 Series, PowerPlay was implemented to further reduce the power consumption of desktop GPUs.

      Supported products

      The official ATI support list[3] lists only the ATI Radeon 3800 series desktop cards, but PowerPlay is also a listed feature of all Radeon HD 3000/4000/5000 series products. Independent reviews indicated that the latter was already lower power compared to other 3D cards, so the addition of PowerPlay to that line was clearly intended to address an increasingly power, heat and noise conscious market. The ATI Radeon HD 2600 line – which does not support PowerPlay – was being phased out in favour of the 3000 series at the same price points that also support PCI Express 2.0, DirectX 10.1 and faster GDDR3 memory.

      The entire ATI Radeon Xpress line is also supported for single board computers which tend to be power sensitive and used in large installations where configuration and boot image control are major concerns.

      Support for "PowerPlay" was added to the Linux kernel driver "amdgpu" on November 11, 2015.[4]

      Desktop versus laptop

      The main difference between the desktop and laptop versions is that the desktop version cuts the features which are aimed at notebook usage, including variable LCD backlight brightness. The PowerPlay technology for Radeon desktop graphics features three usage scenarios: normal mode (2D mode), light gaming mode and intensive gaming mode (3D mode), replacing notebook scenarios (running on AC power or battery power). Tests indicated that the lowest core clock frequency of an RV670 GPU core can reach as low as 300 MHz with PowerPlay technology enabled.[5]

      Feature overview for AMD APUs

      The following table shows features of AMD's processors with 3D graphics, including APUs (see also: List of AMD processors with 3D graphics).

      Platform High, standard and low power Low and ultra-low power
      Codename Server Basic Toronto
      Micro Kyoto
      Desktop Performance Raphael Phoenix
      Mainstream Llano Trinity Richland Kaveri Kaveri Refresh (Godavari) Carrizo Bristol Ridge Raven Ridge Picasso Renoir Cezanne
      Entry
      Basic Kabini Dalí
      Mobile Performance Renoir Cezanne Rembrandt Dragon Range
      Mainstream Llano Trinity Richland Kaveri Carrizo Bristol Ridge Raven Ridge Picasso Renoir
      Lucienne
      Cezanne
      Barceló
      Phoenix
      Entry Dalí Mendocino
      Basic Desna, Ontario, Zacate Kabini, Temash Beema, Mullins Carrizo-L Stoney Ridge Pollock
      Embedded Trinity Bald Eagle Merlin Falcon,
      Brown Falcon
      Great Horned Owl Grey Hawk Ontario, Zacate Kabini Steppe Eagle, Crowned Eagle,
      LX-Family
      Prairie Falcon Banded Kestrel River Hawk
      Released Aug 2011 Oct 2012 Jun 2013 Jan 2014 2015 Jun 2015 Jun 2016 Oct 2017 Jan 2019 Mar 2020 Jan 2021 Jan 2022 Sep 2022 Jan 2023 Jan 2011 May 2013 Apr 2014 May 2015 Feb 2016 Apr 2019 Jul 2020 Jun 2022 Nov 2022
      CPU microarchitecture K10 Piledriver Steamroller Excavator "Excavator+"[6] Zen Zen+ Zen 2 Zen 3 Zen 3+ Zen 4 Bobcat Jaguar Puma Puma+[7] "Excavator+" Zen Zen+ "Zen 2+"
      ISA x86-64 v1 x86-64 v2 x86-64 v3 x86-64 v4 x86-64 v1 x86-64 v2 x86-64 v3
      Socket Desktop Performance AM5
      Mainstream AM4
      Entry FM1 FM2 FM2+ FM2+[a], AM4 AM4
      Basic AM1 FP5
      Other FS1 FS1+, FP2 FP3 FP4 FP5 FP6 FP7 FL1 FP7
      FP7r2
      FP8
      FT1 FT3 FT3b FP4 FP5 FT5 FP5 FT6
      PCI Express version 2.0 3.0 4.0 5.0 4.0 2.0 3.0
      CXL
      Fab. (nm) GF 32SHP
      (HKMG SOI)
      GF 28SHP
      (HKMG bulk)
      GF 14LPP
      (FinFET bulk)
      GF 12LP
      (FinFET bulk)
      TSMC N7
      (FinFET bulk)
      TSMC N6
      (FinFET bulk)
      CCD: TSMC N5
      (FinFET bulk)

      cIOD: TSMC N6
      (FinFET bulk)
      TSMC 4nm
      (FinFET bulk)
      TSMC N40
      (bulk)
      TSMC N28
      (HKMG bulk)
      GF 28SHP
      (HKMG bulk)
      GF 14LPP
      (FinFET bulk)
      GF 12LP
      (FinFET bulk)
      TSMC N6
      (FinFET bulk)
      Die area (mm2) 228 246 245 245 250 210[8] 156 180 210 CCD: (2x) 70
      cIOD: 122
      178 75 (+ 28 FCH) 107 ? 125 149 ~100
      Min TDP (W) 35 17 12 10 15 65 35 4.5 4 3.95 10 6 12 8
      Max APU TDP (W) 100 95 65 45 170 54 18 25 6 54 15
      Max stock APU base clock (GHz) 3 3.8 4.1 4.1 3.7 3.8 3.6 3.7 3.8 4.0 3.3 4.7 4.3 1.75 2.2 2 2.2 3.2 2.6 1.2 3.35 2.8
      Max APUs per node[b] 1 1
      Max core dies per CPU 1 2 1 1
      Max CCX per core die 1 2 1 1
      Max cores per CCX 4 8 2 4 2 4
      Max CPU[c] cores per APU 4 8 16 8 2 4 2 4
      Max threads per CPU core 1 2 1 2
      Integer pipeline structure 3+3 2+2 4+2 4+2+1 1+3+3+1+2 1+1+1+1 2+2 4+2 4+2+1
      i386, i486, i586, CMOV, NOPL, i686, PAE, NX bit, CMPXCHG16B, AMD-V, RVI, ABM, and 64-bit LAHF/SAHF Yes Yes
      IOMMU[d] v2 v1 v2
      BMI1, AES-NI, CLMUL, and F16C Yes Yes
      MOVBE Yes
      AVIC, BMI2, RDRAND, and MWAITX/MONITORX Yes
      SME[e], TSME[e], ADX, SHA, RDSEED, SMAP, SMEP, XSAVEC, XSAVES, XRSTORS, CLFLUSHOPT, CLZERO, and PTE Coalescing Yes Yes
      GMET, WBNOINVD, CLWB, QOS, PQE-BW, RDPID, RDPRU, and MCOMMIT Yes Yes
      MPK, VAES Yes
      SGX
      FPUs per core 1 0.5 1 1 0.5 1
      Pipes per FPU 2 2
      FPU pipe width 128-bit 256-bit 80-bit 128-bit 256-bit
      CPU instruction set SIMD level SSE4a[f] AVX AVX2 AVX-512 SSSE3 AVX AVX2
      3DNow! 3DNow!+
      PREFETCH/PREFETCHW Yes Yes
      GFNI Yes
      AMX
      FMA4, LWP, TBM, and XOP Yes Yes
      FMA3 Yes Yes
      AMD XDNA Yes
      L1 data cache per core (KiB) 64 16 32 32
      L1 data cache associativity (ways) 2 4 8 8
      L1 instruction caches per core 1 0.5 1 1 0.5 1
      Max APU total L1 instruction cache (KiB) 256 128 192 256 512 256 64 128 96 128
      L1 instruction cache associativity (ways) 2 3 4 8 2 3 4 8
      L2 caches per core 1 0.5 1 1 0.5 1
      Max APU total L2 cache (MiB) 4 2 4 16 1 2 1 2
      L2 cache associativity (ways) 16 8 16 8
      Max on-die L3 cache per CCX (MiB) 4 16 32 4
      Max 3D V-Cache per CCD (MiB) 64
      Max total in-CCD L3 cache per APU (MiB) 4 8 16 64 4
      Max. total 3D V-Cache per APU (MiB) 64
      Max. board L3 cache per APU (MiB)
      Max total L3 cache per APU (MiB) 4 8 16 128 4
      APU L3 cache associativity (ways) 16 16
      L3 cache scheme Victim Victim
      Max. L4 cache
      Max stock DRAM support DDR3-1866 DDR3-2133 DDR3-2133, DDR4-2400 DDR4-2400 DDR4-2933 DDR4-3200, LPDDR4-4266 DDR5-4800, LPDDR5-6400 DDR5-5200 DDR5-5600, LPDDR5x-7500 DDR3L-1333 DDR3L-1600 DDR3L-1866 DDR3-1866, DDR4-2400 DDR4-2400 DDR4-1600 DDR4-3200 LPDDR5-5500
      Max DRAM channels per APU 2 1 2 1 2
      Max stock DRAM bandwidth (GB/s) per APU 29.866 34.132 38.400 46.932 68.256 102.400 83.200 120.000 10.666 12.800 14.933 19.200 38.400 12.800 51.200 88.000
      GPU microarchitecture TeraScale 2 (VLIW5) TeraScale 3 (VLIW4) GCN 2nd gen GCN 3rd gen GCN 5th gen[9] RDNA 2 RDNA 3 TeraScale 2 (VLIW5) GCN 2nd gen GCN 3rd gen[9] GCN 5th gen RDNA 2
      GPU instruction set TeraScale instruction set GCN instruction set RDNA instruction set TeraScale instruction set GCN instruction set RDNA instruction set
      Max stock GPU base clock (MHz) 600 800 844 866 1108 1250 1400 2100 2400 400 538 600 ? 847 900 1200 600 1300 1900
      Max stock GPU base GFLOPS[g] 480 614.4 648.1 886.7 1134.5 1760 1971.2 2150.4 3686.4 102.4 86 ? ? ? 345.6 460.8 230.4 1331.2 486.4
      3D engine[h] Up to 400:20:8 Up to 384:24:6 Up to 512:32:8 Up to 704:44:16[10] Up to 512:32:8 768:48:8 128:8:4 80:8:4 128:8:4 Up to 192:12:8 Up to 192:12:4 192:12:4 Up to 512:?:? 128:?:?
      IOMMUv1 IOMMUv2 IOMMUv1 ? IOMMUv2
      Video decoder UVD 3.0 UVD 4.2 UVD 6.0 VCN 1.0[11] VCN 2.1[12] VCN 2.2[12] VCN 3.1 ? UVD 3.0 UVD 4.0 UVD 4.2 UVD 6.2 VCN 1.0 VCN 3.1
      Video encoder VCE 1.0 VCE 2.0 VCE 3.1 VCE 2.0 VCE 3.4
      AMD Fluid Motion No Yes No No Yes No
      GPU power saving PowerTune PowerTune[13]
      TrueAudio Yes[14] ? Yes
      FreeSync 1
      2
      1
      2
      HDCP[i] ? 1.4 2.2 2.3 ? 1.4 2.2 2.3
      PlayReady[i] 3.0 not yet 3.0 not yet
      Supported displays[j] 2–3 2–4 3 3 (desktop)
      4 (mobile, embedded)
      4 2 3 4 4
      /drm/radeon[k][16][17] Yes Yes
      /drm/amdgpu[k][18] Yes[19] Yes[19]
      1. ^ For FM2+ Excavator models: A8-7680, A6-7480 & Athlon X4 845.
      2. ^ A PC would be one node.
      3. ^ An APU combines a CPU and a GPU. Both have cores.
      4. ^ Requires firmware support.
      5. ^ a b Requires firmware support.
      6. ^ No SSE4. No SSSE3.
      7. ^ Single-precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
      8. ^ Unified shaders : texture mapping units : render output units
      9. ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
      10. ^ To feed more than two displays, the additional panels must have native DisplayPort support.[15] Alternatively active DisplayPort-to-DVI/HDMI/VGA adapters can be employed.
      11. ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.

      Feature overview for AMD graphics cards

      The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units).

      Name of GPU series Wonder Mach 3D Rage Rage Pro Rage 128 R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen Northern
      Islands
      Southern
      Islands
      Sea
      Islands
      Volcanic
      Islands
      Arctic
      Islands
      /Polaris
      Vega Navi 1x Navi 2x Navi 3x Navi 4x
      Released 1986 1991 Apr
      1996
      Mar
      1997
      Aug
      1998
      Apr
      2000
      Aug
      2001
      Sep
      2002
      May
      2004
      Oct
      2005
      May
      2007
      Nov
      2007
      Jun
      2008
      Sep
      2009
      Oct
      2010
      Dec
      2010
      Jan
      2012
      Sep
      2013
      Jun
      2015
      Jun 2016, Apr 2017, Aug 2019 Jun 2017, Feb 2019 Jul
      2019
      Nov
      2020
      Dec
      2022
      Feb
      2025
      Marketing Name Wonder Mach 3D
      Rage
      Rage
      Pro
      Rage
      128
      Radeon
      7000
      Radeon
      8000
      Radeon
      9000
      Radeon
      X700/X800
      Radeon
      X1000
      Radeon
      HD 2000
      Radeon
      HD 3000
      Radeon
      HD 4000
      Radeon
      HD 5000
      Radeon
      HD 6000
      Radeon
      HD 7000
      Radeon
      200
      Radeon
      300
      Radeon
      400/500/600
      Radeon
      RX Vega, Radeon VII
      Radeon
      RX 5000
      Radeon
      RX 6000
      Radeon
      RX 7000
      Radeon
      RX 9000
      AMD support Ended Current
      Kind 2D 3D
      Instruction set architecture Not publicly known TeraScale instruction set GCN instruction set RDNA instruction set
      Microarchitecture Not publicly known GFX1 GFX2 TeraScale 1
      (VLIW5)

      (GFX3)
      TeraScale 2
      (VLIW5)

      (GFX4)
      TeraScale 2
      (VLIW5)

      up to 68xx
      (GFX4)
      TeraScale 3
      (VLIW4)

      in 69xx [20][21]
      (GFX5)
      GCN 1st
      gen

      (GFX6)
      GCN 2nd
      gen

      (GFX7)
      GCN 3rd
      gen

      (GFX8)
      GCN 4th
      gen

      (GFX8)
      GCN 5th
      gen

      (GFX9)
      RDNA
      (GFX10.1)
      RDNA 2
      (GFX10.3)
      RDNA 3
      (GFX11)
      RDNA 4
      (GFX12)
      Type Fixed pipeline[a] Programmable pixel & vertex pipelines Unified shader model
      Direct3D 5.0 6.0 7.0 8.1 9.0
      11 (9_2)
      9.0b
      11 (9_2)
      9.0c
      11 (9_3)
      10.0
      11 (10_0)
      10.1
      11 (10_1)
      11 (11_0) 11 (11_1)
      12 (11_1)
      11 (12_0)
      12 (12_0)
      11 (12_1)
      12 (12_1)
      11 (12_1)
      12 (12_2)
      Shader model 1.4 2.0+ 2.0b 3.0 4.0 4.1 5.0 5.1 5.1
      6.5
      6.7 6.8
      OpenGL 1.1 1.2 1.3 1.5[b][22] 3.3 4.6[23][c]
      Vulkan 1.1[c][d] 1.3[24] 1.4[25]
      OpenCL Close to Metal 1.1 (not supported by Mesa) 1.2+ (on Linux: 1.1+ (no Image support on Clover, with by Rusticl) with Mesa, 1.2+ on GCN 1.Gen) 2.0+ (Adrenalin driver on Win7+)
      (on Linux ROCm, Mesa 1.2+ (no Image support in Clover, but in Rusticl with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+
      2.2+ and 3.0 Windows 8.1+ and Linux ROCm 5.0+ (Mesa Rusticl 1.2+ and 3.0 (2.1+ and 2.2+ wip))[26][27][28]
      HSA / ROCm Yes ?
      Video decoding ASIC Avivo/UVD UVD+ UVD 2 UVD 2.2 UVD 3 UVD 4 UVD 4.2 UVD 5.0 or 6.0 UVD 6.3 UVD 7 [29][e] VCN 2.0 [29][e] VCN 3.0 [30] VCN 4.0 VCN 5.0
      Video encoding ASIC VCE 1.0 VCE 2.0 VCE 3.0 or 3.1 VCE 3.4 VCE 4.0 [29][e]
      Fluid Motion [f] No Yes No ?
      Power saving ? PowerTune PowerTune & ZeroCore Power ?
      TrueAudio Via dedicated DSP Via shaders
      FreeSync 1
      2
      HDCP[g] ? 1.4 2.2 2.3 [31]
      PlayReady[g] 3.0 No 3.0
      Supported displays[h] 1–2 2 2–6 ? 4
      Max. resolution ? 2–6 ×
      2560×1600
      2–6 ×
      4096×2160 @ 30 Hz
      2–6 ×
      5120×2880 @ 60 Hz
      3 ×
      7680×4320 @ 60 Hz [32]

      7680×4320 @ 60 Hz PowerColor
      7680x4320

      @165 Hz

      7680x4320
      /drm/radeon[i] Yes
      /drm/amdgpu[i] Optional [33] Yes
      1. ^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
      2. ^ R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
      3. ^ a b OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
      4. ^ Vulkan support is theoretically possible but has not been implemented in a stable driver.
      5. ^ a b c The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
      6. ^ Video processing for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
      7. ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
      8. ^ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
      9. ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.

      See also

      References

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      2. ^ Marco Chiappetta (September 10, 2009). "ATI Radeon HD 4670, Redefining The Mainstream". Retrieved December 10, 2018.
      3. ^ "AMD PowerPlay Technology". Archived from the original on January 30, 2014. Retrieved August 23, 2017.
      4. ^ "Add amdgpu powerplay support". November 11, 2015.
      5. ^ PC Watch image. Retrieved December 3, 2007. Notice the core speed in current clock settings section in gray.
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      24. ^ "Conformant Products". Khronos Group. Retrieved December 2, 2024.
      25. ^ "radv: add Vulkan 1.4 support". Mesa. Retrieved December 2, 2024.
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