WASABI (software)
WASABI Affect Simulation Architecture | |
---|---|
Developer(s) | Christian Becker-Asano |
Initial release | 2011 |
Written in | C++, Qt |
Available in | English |
Type | Scientific computing |
License | LGPL |
Website | www |
WASABI[1] is a simulation software that aims to simulate emotions for computer systems, esp. embodied agents and social robots. Its development is motivated by the ideas behind Affective Computing in that it tries to simulate human affect. It provides a graphical user interface based on Qt. It is free software[2] under the terms of the GNU Lesser General Public License.
References
- ^ WASABI homepage, https://www.becker-asano.de/index.php/research/wasabi
- ^ hosted on GitHub, https://github.com/CBA2011
- Sidoumou, Mohamed Redha (2018). Human Emotion Simulation in a Dynamic Environment (PDF) (Ph.D. thesis). University of Northampton. pp. 40–41, 45–46. Retrieved 3 September 2025.
- Lehmann, Daniel; Pradel, Michael (4 April 2019). "Wasabi: A Framework for Dynamically Analyzing WebAssembly". Proceedings of the Twenty-Fourth International Conference on Architectural Support for Programming Languages and Operating Systems. pp. 1045–1058. doi:10.1145/3297858.3304068. ISBN 978-1-4503-6240-5. Retrieved 3 September 2025.
- Pudane, Mara; Lavendelis, Egons; Radin, Michael A. (1 January 2017). "Human Emotional Behavior Simulation in Intelligent Agents: Processes and Architecture" (PDF). Procedia Computer Science. 104: 517–524. doi:10.1016/j.procs.2017.01.167. ISSN 1877-0509. Retrieved 3 September 2025. (comparison chart with WASABI and other simulation software)
- Peña, Luis (June 2013). "2.2.4 WASABI: Affect Simulation for Agents with Believable Interactivity". Gaming with Emotions: An Architecture for the Development of Mood-Driven Characters in Video Games (PDF) (PhD thesis). Universidad Rey Juan Carlos. pp. 33–35. Retrieved 3 September 2025.