windows.h

Windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language. It declares the WinAPI functions, associated data types and common macros.

Access to WinAPI can be enabled for a C or C++ program by including it into a source file:

#include <Windows.h>

// since C++20:
import <Windows.h>;

Also, the executable must be linked to each static library that either contains the function code or more commonly defines runtime, dynamic linking to a system dynamic link library (DLL). Generally, for functions in a DLL named like Abc.dll, the program must be linked to a library named like Abc.lib. For MinGW, the library name is like libAbc.dll.a.

Included header files

Including windows.h results in including various other header files that are included directly or indirectly by windows.h. Many of these header files cannot be included on their own due to dependencies between the various header files.

Notable included header files:

Standard C

Basic

Extra

  • cderr.h: CommDlgExtendedError function error codes
  • commldg.h: Common Dialog Boxes
  • dde.h: DDE (Dynamic Data Exchange)
  • ddeml.h: DDE Management Library
  • dlgs.h: various constants for Common Dialog Boxes
  • lzexpand.h: LZ (Lempel-Ziv) compression/decompression
  • mmsystem.h: Windows Multimedia
  • nb30.h: NetBIOS
  • rpc.h: RPC (Remote procedure call)
  • shellapi.h: Windows Shell API
  • wincrypt.h: Cryptographic API
  • winperf.h: Performance monitoring
  • winresrc.h: used in resources
  • winsock.h: Winsock (Windows Sockets), version 1.1
  • winspool.h: Print Spooler
  • winbgim.h: Standard graphics library

OLE and COM

  • ole2.h: OLE (Object Linking and Embedding)
  • objbase.h: COM (Component Object Model)
  • oleauto.h: OLE Automation
  • oletlid.h: various GUID definitions

Macros

Several macros affect the definitions made by windows.h and the files it includes.

  • UNICODE; when defined, this causes the generic text datatype TCHAR to be a synonym of WCHAR instead of CHAR[1], and all type-generic API functions and messages that work with text will be defined to the -W versions instead of the -A versions. It is similar to the windows C runtime's _UNICODE macro.
  • RC_INVOKED defined when the resource compiler (RC.EXE) is in use instead of a C compiler.
  • WINVER used to enable features only available in newer operating systems. Define it to 0x0501 for Windows XP, and 0x0600 for Windows Vista.
  • WIN32_LEAN_AND_MEAN used to reduce the size of the header files and speed up compilation. Excludes things like cryptography, DDE, RPC, the Windows Shell and Winsock.

Other languages

Microsoft has plans to update the Windows API for modern C++ usage with their win32metadata project.[12] Microsoft has also created bindings for other languages, including C# and Rust for calling the Win32 API.[13]

See also

References

  1. ^ a b "Windows Data Types". learn.microsoft.com. 7 November 2024.
  2. ^ "guiddef.h header". learn.microsoft.com. 23 January 2023.
  3. ^ "winerror.h header". learn.microsoft.com. 23 January 2023.
  4. ^ "wingdi.h header". learn.microsoft.com. 23 January 2023.
  5. ^ "winnetwk.h header". learn.microsoft.com. 23 January 2023.
  6. ^ "winnt.h header". learn.microsoft.com. 23 January 2023.
  7. ^ "winreg.h header". learn.microsoft.com. 23 January 2023.
  8. ^ "MAKEINTRESOURCEA macro (winuser.h)". learn.microsoft.com. 19 November 2024.
  9. ^ "DialogBoxA macro (winuser.h)". learn.microsoft.com. 22 February 2024.
  10. ^ "winuser.h header". learn.microsoft.com. 23 January 2023.
  11. ^ "winver.h header". learn.microsoft.com. 23 January 2023.
  12. ^ "Making Win32 APIs More Accessible to More Languages". blogs.windows.com. 21 January 2021.
  13. ^ "win32metadata". Retrieved 4 September 2025.